Records continuously
Every battle stored once, no matter how many clanmates observed it — plus daily snapshots, war weeks, and roster history, kept indefinitely.
Every battle stored once, no matter how many clanmates observed it — plus daily snapshots, war weeks, and roster history, kept indefinitely.
Connect Claude or any MCP client to one URL and ask questions the game can't answer: win-rate trends, trophy graphs, deck history with receipts.
Operator-run machines with card-name identities do the fetching — a Mac in a closet, a NAS at a cabin. Running one earns your agent extra daily calls.
A daily Clan Pulse digest and war-day events feed scheduled agents: who's quiet, who has decks left today, who joined and left — facts, never judgments.
Every number ships its sample size, coverage tools disclose exactly how complete the record is, and capture gaps are measured and published.
The recorder, the MCP server, the web app, and the collector are all public code — and the data dashboard is public too.
Access is request-approved while the recorder grows — request it on the site →
Elixir MCP is a serverless recorder with one deliberate exception: the cloud has no route to the Clash Royale API at all. Only the collector fleet holds IP-bound keys, leasing work from a queue the service prioritizes by expected yield — and the whole fleet shares one global rate budget, so more collectors mean resilience, never more API load.
Elixir, our clan agent, reads recorded game facts from Elixir MCP — standings, war intelligence, and player history with receipts.
The button below opens Clash Royale on your phone and sends the clan invite straight to our leadership. Open the site on mobile to use it — on desktop, search for POAP KINGS in-game instead.
Our clan's website is grinding the ladder! Your visit counts.
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